| Hidden Codes v1.1 (major bug fix) [Homebrew by SwoRNLeaDejZ & SC__Programmer] | |
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SwoRNLeaDejZ
Administrator
Posts : 2120 1337ness : 140 Join date : 2010-09-17 Age : 38 Location : Massachusetts
| Subject: Hidden Codes v1.1 (major bug fix) [Homebrew by SwoRNLeaDejZ & SC__Programmer] Thu May 19, 2011 2:27 am | |
| Well, I apologize for the shittiness and the instability in the first build. A premature release, on my part. SC recommended that I wait to release it, until we fully tested it, but im one to jump the gun Well, this build is, if nothing else, FUCKIN STABLE. LOL. What happened, one instance where I should have placed "ms0" I placed "Flash0" for some stupid reason, and that is what the issue was. Well, I can assure you, all bugs SHOULD be resolved in this version. IF YOU DOWNLOADED THE FIRST RELEASE DELETE IT!. It has the potential for trouble. Here is version 1.1 (bug fix): Download: [You must be registered and logged in to see this link.]What is this??This a homebrew app for hacked PSPs. Basically, what it does, you start it up, and then you have to enter the correct button combinations to unlock the next stage. Once you unlock the second stage, enter the correct combo AGAIN to unlock your "unlock" code. Each unlock code is RANDOM and will not work for someone else. Once you receive you unlock code, enter it when prompted, and the hidden codes will be written to ms0:/psp/game/hidden codes/codes.txt. Included in this version: -UI Freeze Lock -Room Lock FREEZE -Ad/Hoc Room Lock -POWERFUL Rank Up -Link to a decent UNLOCKED VIP Section Enjoy! Any bugs, please PM me. |
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KnightMaire Vip
Posts : 229 1337ness : 20 Join date : 2011-01-29 Age : 30 Location : Massachusetts
| Subject: Re: Hidden Codes v1.1 (major bug fix) [Homebrew by SwoRNLeaDejZ & SC__Programmer] Thu May 19, 2011 11:49 pm | |
| like ive asked before, how many buttons in a combo? |
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SC__Programmer Programmers
Posts : 58 1337ness : 1 Join date : 2011-04-18 Age : 26 Location : In Hillbilly Hell...yes im one of them =]
| Subject: Re: Hidden Codes v1.1 (major bug fix) [Homebrew by SwoRNLeaDejZ & SC__Programmer] Thu May 19, 2011 11:56 pm | |
| ummmm....im not sure if i should give that out lol it would take away the challenge ill see what sworn says >.> |
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Guest Guest
| Subject: Re: Hidden Codes v1.1 (major bug fix) [Homebrew by SwoRNLeaDejZ & SC__Programmer] Fri May 20, 2011 12:55 am | |
| Nice job Sworn & SC but does it only include the codes Sworn mentioned? also do you guys use NetBeans or cygwin? |
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SC__Programmer Programmers
Posts : 58 1337ness : 1 Join date : 2011-04-18 Age : 26 Location : In Hillbilly Hell...yes im one of them =]
| Subject: Re: Hidden Codes v1.1 (major bug fix) [Homebrew by SwoRNLeaDejZ & SC__Programmer] Fri May 20, 2011 1:19 am | |
| yeah...i would include some but my DB is a noobs DB lol.even though im Super VIP on SkilledCodes i never add any of them to my DB lol
no...i use SciTE for my lua needs.dont know what Sworn uses...probably the same thing.
Lua runs with the EBOOT(Lua Player) all i do is change the title of it...the EBOOT runs script.lua so that you dont have to make a eboot...only the script. |
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SwoRNLeaDejZ
Administrator
Posts : 2120 1337ness : 140 Join date : 2010-09-17 Age : 38 Location : Massachusetts
| Subject: Re: Hidden Codes v1.1 (major bug fix) [Homebrew by SwoRNLeaDejZ & SC__Programmer] Fri May 20, 2011 1:36 am | |
| Dude, well, i have LUA 5.1 installed on this machine, and I just notepad to make my scripts, and the good ol' command prompt to compile. You can run LUA scripts by using LUA.exe, you just put the script in the same folder as the lua.exe and type dofile("whatever.lua") and it runs the script and outputs errors. Command prompt, you need luac.exe and LUA 5.1+ installed. Then you type in the command prompt - Code:
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cd C:/location of luac.exe You make sure that the script and luac.exe are in the same folder, then type into the command prompt: - Code:
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luac.exe scriptname.lua And your compiled script will be output as lua.out. Rename it to the scriptname.lua and you are good to go with a compiled script. No need to make it more complicated than it needs to be |
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SC__Programmer Programmers
Posts : 58 1337ness : 1 Join date : 2011-04-18 Age : 26 Location : In Hillbilly Hell...yes im one of them =]
| Subject: Re: Hidden Codes v1.1 (major bug fix) [Homebrew by SwoRNLeaDejZ & SC__Programmer] Fri May 20, 2011 1:44 am | |
| i was talking about for the PSP...the EBOOT is the Lua Player. and i use the functions in SciTE to compile and edit the scripts...it colors the words |
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Guest Guest
| Subject: Re: Hidden Codes v1.1 (major bug fix) [Homebrew by SwoRNLeaDejZ & SC__Programmer] Fri May 20, 2011 4:31 am | |
| ummm.....im going to use Net Beans but is LUA even good can you Code in C/C++ with it? but im still Learning C so yeah ima buddy -_- unless you got something cool. Oh and for the PSPBricker studio can you make it as a Homebrew app for the psp plz T_T.. T_T = Happy Tears |
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SC__Programmer Programmers
Posts : 58 1337ness : 1 Join date : 2011-04-18 Age : 26 Location : In Hillbilly Hell...yes im one of them =]
| Subject: Re: Hidden Codes v1.1 (major bug fix) [Homebrew by SwoRNLeaDejZ & SC__Programmer] Fri May 20, 2011 1:16 pm | |
| its possible...but it would take some time lol. |
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KnightMaire Vip
Posts : 229 1337ness : 20 Join date : 2011-01-29 Age : 30 Location : Massachusetts
| Subject: Re: Hidden Codes v1.1 (major bug fix) [Homebrew by SwoRNLeaDejZ & SC__Programmer] Fri May 20, 2011 11:49 pm | |
| LIES: T_T is guy holding hands ova his cryin FACE >:U |
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killer-_-Ammo Super Moderator
Posts : 329 1337ness : 3 Join date : 2011-03-26 Age : 27 Location : Delaware
| Subject: Re: Hidden Codes v1.1 (major bug fix) [Homebrew by SwoRNLeaDejZ & SC__Programmer] Sat May 21, 2011 12:18 am | |
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killer-_-Ammo Super Moderator
Posts : 329 1337ness : 3 Join date : 2011-03-26 Age : 27 Location : Delaware
| Subject: Re: Hidden Codes v1.1 (major bug fix) [Homebrew by SwoRNLeaDejZ & SC__Programmer] Sat May 21, 2011 12:49 am | |
| Wow that was too easy..... NOT |
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KnightMaire Vip
Posts : 229 1337ness : 20 Join date : 2011-01-29 Age : 30 Location : Massachusetts
| Subject: Re: Hidden Codes v1.1 (major bug fix) [Homebrew by SwoRNLeaDejZ & SC__Programmer] Sat May 21, 2011 1:27 am | |
| o noez, another double post! dun dunn dunnn |
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SC__Programmer Programmers
Posts : 58 1337ness : 1 Join date : 2011-04-18 Age : 26 Location : In Hillbilly Hell...yes im one of them =]
| Subject: Re: Hidden Codes v1.1 (major bug fix) [Homebrew by SwoRNLeaDejZ & SC__Programmer] Sat May 21, 2011 2:08 am | |
| Lua is a programming language...and double posting is sick |
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J3LACK.EAGLE Newbie
Posts : 13 1337ness : 2 Join date : 2010-10-16 Age : 26 Location : Lawton, OK
| Subject: Re: Hidden Codes v1.1 (major bug fix) [Homebrew by SwoRNLeaDejZ & SC__Programmer] Sat May 21, 2011 3:27 pm | |
| i beat this app the first time and i got da codes and dat old site dat has vip codes dat i already got y3ay3a |
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SwoRNLeaDejZ
Administrator
Posts : 2120 1337ness : 140 Join date : 2010-09-17 Age : 38 Location : Massachusetts
| Subject: Re: Hidden Codes v1.1 (major bug fix) [Homebrew by SwoRNLeaDejZ & SC__Programmer] Sat May 21, 2011 5:34 pm | |
| Congratulations, there isn't really anything in there that isn't released already anyway, you just have to know where to look for stuff |
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SC__Programmer Programmers
Posts : 58 1337ness : 1 Join date : 2011-04-18 Age : 26 Location : In Hillbilly Hell...yes im one of them =]
| Subject: Re: Hidden Codes v1.1 (major bug fix) [Homebrew by SwoRNLeaDejZ & SC__Programmer] Sat May 21, 2011 7:02 pm | |
| just dont spread the trick...
Last edited by SC__Programmer on Sat May 21, 2011 8:02 pm; edited 1 time in total |
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passs Newbie
Posts : 1 1337ness : 0 Join date : 2010-10-03
| Subject: Re: Hidden Codes v1.1 (major bug fix) [Homebrew by SwoRNLeaDejZ & SC__Programmer] Sat May 21, 2011 7:03 pm | |
| lmao but i got me some codes why thank you sc and sworn |
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SwoRNLeaDejZ
Administrator
Posts : 2120 1337ness : 140 Join date : 2010-09-17 Age : 38 Location : Massachusetts
| Subject: Re: Hidden Codes v1.1 (major bug fix) [Homebrew by SwoRNLeaDejZ & SC__Programmer] Sat May 21, 2011 10:30 pm | |
| - passs wrote:
- lmao but i got me some codes why thank you sc and sworn
The codes that are in there are already released. They just aren't popular. They are posted in the general section of a site that hasn't been active since just after the 1.6 patch. |
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--J2atecl-- Super Moderator
Posts : 345 1337ness : 19 Join date : 2011-01-23 Age : 29 Location : In Your Closest (No Seriously Check Your Closest Im Hiding There, Bring Me Some Chicken Wings Aswell)
| Subject: Re: Hidden Codes v1.1 (major bug fix) [Homebrew by SwoRNLeaDejZ & SC__Programmer] Sun May 22, 2011 7:35 am | |
| hmm maybe you should add a puzzle to this, and once you complete the puzzle you get the code?
also....
i found a way to view the codes without entering a combination lol
just a little snooping around help me find it |
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KnightMaire Vip
Posts : 229 1337ness : 20 Join date : 2011-01-29 Age : 30 Location : Massachusetts
| Subject: Re: Hidden Codes v1.1 (major bug fix) [Homebrew by SwoRNLeaDejZ & SC__Programmer] Sun May 22, 2011 2:18 pm | |
| - javance wrote:
- i beat this app the first time and i got da codes and dat old site dat has vip codes dat i already got y3ay3a
Wanna cookie? |
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| Subject: Re: Hidden Codes v1.1 (major bug fix) [Homebrew by SwoRNLeaDejZ & SC__Programmer] | |
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| Hidden Codes v1.1 (major bug fix) [Homebrew by SwoRNLeaDejZ & SC__Programmer] | |
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