[TUTORIAL] How To Use PSPBricker and Make Animations
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 [TUTORIAL] How To Use PSPBricker and Make Animations

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SwoRNLeaDejZ
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PostSubject: [TUTORIAL] How To Use PSPBricker and Make Animations   Thu Jun 02, 2011 11:07 pm


Getting Started:

First and foremost, you need PSPBricker.prx. To get PSPBricker.prx click below:

[You must be registered and logged in to see this link.]

Now, when you open it up, you are only concerned with 2 things. The first, PSPBricker.prx and the second, PSPBricker.txt. Connect your PSP to your computer, and place BOTH of those files inside the SEPLUGINS folder on your PSP. Now, you should have X:/seplugins/pspbricker.prx and X:/seplugins/pspbricker.txt where X represents the letter of your PSP.

Now open up Game.txt, and add the following line:

ms0:/seplugins/pspbricker.prx 1

Save and close Game.txt.

Now open up pspbricker.txt on your memory stick, right click inside of the text and select SELECT ALL, then hit the BACKSPACE key to delete everything in the text. Move on to the next section.

Creating Animations:

Now, first things first, here are some things you need to know about making animations. Each line represents one "frame" or "flash" of the animation, and here are all the special characters and what they represent:
Code:
{*1} = Red Text
{*2} = Yellow Text
{*0} = White Text
#N = Next Line
{tri} = Triangle
{X} = Cross
{sq} = Square
{Circ} = Circle
{L1} = L Trigger
{R1} = R Trigger
{dRight} = Dpad Right
{dLeft} = Dpad Left
{dUp} = Dpad Up
{dDown} = Dpad Down
{Select} = Select
{Start} = Start
{Stick} = Analog Stick

Now, each animation must start with a specific character. This character MUST BE PRESENT at the beginning of the first animation, and the beginning of each additional animation, or PSPBricker WILL NOT FUNCTION. Below is the character:

Code:
þ

Every time that character is in your animation, PSPBricker will count that as the start of an animation, so ONLY use that character to define the beginning of an animation.

One other thing to note, PSPBricker.txt can ONLY be 8KB large, any larger and it will not work properly.

So now let's make an example animation. Say you want to make your name, in this case SwoRNLeaDejZ, and you want it to blink red then yellow then white, then repeat the three colors again. You would start with the þ character, on the first line, like this:
Code:
þ
Then you can add the first line of the animation:
Code:
þ{*1}SwoRNLeaDejZ
Now add the next line
Code:
þ{*1}SwoRNLeaDejZ
{*2}SwoRNLeaDejZ
Then add the next line
Code:
þ{*1}SwoRNLeaDejZ
{*2}SwoRNLeaDejZ
SwoRNLeaDejZ
Because white is the default color, you don't have to place {*0} for white unless you have already used another color in front of the text you want to be white. Now, repeat it, and we are finished.
Code:
þ{*1}SwoRNLeaDejZ
{*2}SwoRNLeaDejZ
SwoRNLeaDejZ
{*1}SwoRNLeaDejZ
{*2}SwoRNLeaDejZ
SwoRNLeaDejZ
There you have it, you got your first animation! Now if you want to start another animation, just go to the next line, add a þ and start your next animation. It's that simple.

Now I'm sure you are wondering "How the hell do I turn on different animations??? And how do I change the speed of my animations?? And what if I want to shut them off alltogether???" Well, add these codes below to your database, and you will be all set:

Code:
#!!_____Bricker_____

#BRK_CURRENT_ANIM
;restart current animation
0x00804F10 0xFFFFFFFF

#BRK_ANIM_CLANTAG
;animate the clantag
0x00804F00 0xFFFFFFFF

#BRK_DISABLE
;disable PSPBricker
0x00804F04 0xFFFFFFFF

#BRK_RELOAD_ANIM
;reload animations
0x00804F0C 0xFFFFFFFF

#!!_______Animations________

#Animation 1
0x00804F10 0x00000000

#Animation 2
0x00804F10 0x00000001

#Animation 3
0x00804F10 0x00000002

#Animation 4
0x00804F10 0x00000003

#Animation 5
0x00804F10 0x00000004

#Animation 6
0x00804F10 0x00000005

#Animation 7
0x00804F10 0x00000006


#!!______Bricker Speed______

#BRK_SPEED_1FPS
0x00804F08 0x000F4240

#BRK_SPEED_2FPS
0x00804F08 0x0007A120

#BRK_SPEED_4FPS
0x00804F08 0x0003D090

#BRK_SPEED_8FPS
0x00804F08 0x0001E848

#BRK_SPEED_16FPS
0x00804F08 0x00011B34

#BRK_SPEED_32FPS
0x00804F08 0x000037FA

#BRK_SPEED_64FPS
0x00804F08 0x00008D9A

#BRK_SPEED_128FPS
0x00804F08 0x00003345

#BRK_SPEED_256FPS
0x00804F08 0x00001F7E

#BRK_SPEED_CRAZY
;Warcrazy
0x00804F08 0x00000FD0




That should give you a pretty good idea of how to make, and use, animations with PSPBricker.prx. If you have any questions, post em. Very Happy






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PostSubject: Re: [TUTORIAL] How To Use PSPBricker and Make Animations   Fri Jun 03, 2011 1:32 am


hmmmm sworn you forgot to give them a easy version to making animations

your brickerstudio!

btw when v3 coming out???




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PostSubject: Re: [TUTORIAL] How To Use PSPBricker and Make Animations   Fri Jun 03, 2011 11:06 am


I want three f0r my birthday(this Sunday) if u really pay attention to ppls animations on ftb2 most people use his studio

except miinty (j3LU iCE)he makes mad animations all the time
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PostSubject: Re: [TUTORIAL] How To Use PSPBricker and Make Animations   Fri Jun 03, 2011 12:41 pm


lol mint uses his studio he just reorders them to make it look different

and puma i'll make u an animation from scratch




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PostSubject: Re: [TUTORIAL] How To Use PSPBricker and Make Animations   Thu Aug 04, 2011 6:17 pm


how come my game freezez when i put my codes on in the game by pressing the music button with the psp bricker on in the in the plugins part of my rcovery menu
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PostSubject: Re: [TUTORIAL] How To Use PSPBricker and Make Animations   Thu Aug 04, 2011 6:19 pm


every time i generate of codes on when i have my psp bricker on it freezez me
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